Halo Infinite Grass

For biomes, I modeled and textured a lot of different grass variants for various palettes using ZBrush and SpeedTree, including the grass for the E32018 demo. Dead grass, living grass, burnt grass, short grass, tall grass, MUCH GRASS. I worked together with Mikael Nellfors to maintain the assets and to also get them performant. If anyone tells you grass is easy, stare at them for a very long time until they're uncomfortable with what they just said.
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Large bushes and large pine trees were made by Steven Oberman. Rocks made by Nate Castronovo, Rogelio Olguin, and Evan Liaw. Foliage on Halo Infinite overall was a huge, collaborative effort that involved many talented artists, engineers, producers, and designers at 343.
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343 Industrees:
https://www.artstation.com/chiyo
https://www.artstation.com/stevetreez
https://www.artstation.com/natetheartist
https://www.artstation.com/evanliaw
https://www.artstation.com/halter
https://www.artstation.com/exanimus
https://www.artstation.com/hed-noi
https://www.artstation.com/rogelio

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses, burned bushes, twig debris, minor setdressing

Contribution: Grasses, burned bushes, twig debris, minor setdressing

Contribution: Grasses, burned bushes, twig debris, minor setdressing

Contribution: Grasses, burned bushes, twig debris, minor setdressing

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses

Contribution: Grasses, flowers

Contribution: Grasses, flowers

Contribution: Grasses, flowers

Contribution: Grasses, flowers

The various grass types captured in SpeedTree.

The various grass types captured in SpeedTree.