Halo Infinite Wetlands Assets

Some foliage assets I made for the Wetlands biome. The moss texture was authored entirely in SpeedTree and arranged in Maya. The trees were done in SpeedTree and Maya, as well, with some texture work in Zbrush.
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Foliage on Halo Infinite overall was a huge, collaborative effort that involved many talented artists, engineers, producers, and designers at 343.
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343 Industrees:
https://www.artstation.com/chiyo
https://www.artstation.com/stevetreez
https://www.artstation.com/natetheartist
https://www.artstation.com/evanliaw
https://www.artstation.com/halter
https://www.artstation.com/exanimus
https://www.artstation.com/hed-noi

Contribution: Small, mossy trees (except the bark materials), hanging moss

Contribution: Small, mossy trees (except the bark materials), hanging moss

Contribution: All pictured except the rock hexes and bark material.

Contribution: All pictured except the rock hexes and bark material.

Contribution: All pictured

Contribution: All pictured