Some miscellaneous plants I made for Halo Infinite. The bush was made in Zbrush and SpeedTree, the ivy and lettuce were assets I did using a homebrew photometric stereo/vector light setup. (Because pandemic.) The captures were then processed in Photoshop and Substance Designer and put together in SpeedTree/Maya. All are using packed maps with a gradient for color rather than a dedicated albedo.
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Foliage on Halo Infinite overall was a huge, collaborative effort that involved many talented artists, engineers, producers, and designers at 343.