For Forbidden, I assisted in creating foliage and organic setdressing, as well as in providing work orders and outsource feedback for our partners. I made foliage from scratch with SpeedTree and Zbrush, and also built with MegaScans - examples in the last three images.
Forbidden came together through the talents of many individuals! Thanks to Forbidden's level designer, Cliff Schuldt, for this credit list:
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World Building:
▪ Thanet Gasorntip
▪ Eli Gershenfeld
▪ Andres G Nelson
▪ Tom Garti
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MP Art Lead:
▪ Josh Rife
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Surfacing/ECT:
▪ Kurt Kupser
▪ James Ritossa
▪ Kim Kirchstein
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Hard Surface/ECT:
▪ Jay Miller
▪ John Flath
▪ Benji Tran
▪ Cynthia Jensen
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Design:
▪ Cliff Schuldt
▪ Cayle George
▪ Tom French
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Tech Art/ECT:
▪ Kim Haines
▪ Logan McClure
▪ Turner Sinopoli
▪ Steven Souza
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Lighting:
▪ Tyler Feddeler
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Effects:
▪ Ed Reyes
▪ Matthew Schaffter
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Art Direction:
▪ Donnie Taylor
▪ Sparth Nicolas Bouvier (Sparth)
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Concept:
▪ Glenn Israel
▪ David Heidhoff
▪ Darren Bacon
▪ Elijah McNeal
▪ Lola Zhang
▪ Orlando Chen
▪ Salvatorre Yazzie
▪ Molly McLaughlin
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Audio:
▪ Jomo Kangethe
▪ Jeramy Koepping
▪ Robbie Elias
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CTF Mode:
▪ Zach Boyce
▪ Andrew Witts
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Production:
▪ Andrew Smallwood
▪ Mason Ott
▪ Cheyne Arteritano
▪ Nick Treitman
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External Partners:
▪ Mandali
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And of course the best biomes team ever, 343 Industrees:
https://www.artstation.com/chiyo
https://www.artstation.com/natetheartist
https://www.artstation.com/stevetreez
https://www.artstation.com/eaubley